![]() artifacts, uniques, cosmic gear, epic = exo, gearset, mods, high-end equivalent in division. Bosses dropped everything once killed not just 3 items. What they didnt do was repeat the rewards, like division season rewards each time. ![]() ![]() More rewarding - completing achievements gave useful items in abundance, even costumes as rewards for completing farming activities, Star Lord costume was one I remember doing. They made it fun, a lot more rewarding, a lot more loot drops, a lot more rewards and scaled pvp dmg down to 10% of pve dmg.Īll of the above reduced the TTGSD considerably (Time To Get **** Done)įun - small open world areas that hosted more players than group missions where players would farm npcs and bosses, that would spawn periodically. What did they do, which in turn gave their game a huge peak in player count and kept players repeating their content? poor loot drop rates, poor quantities, poor scaling from pve to pvp. They had a lot of the same problems you guys face with division. ![]() I am sure at least some of your staff may be familiar with this mmo.
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